Unreal Engine Gettext PO is a natively supported file format, you can use it without an additional installation. Just upload it to your projects and start the localization.
Attribute | Value |
---|---|
File Extension | .po, .pot |
API Type | gettext_unreal |
Source can be edited in Crowdin | Yes |
Generating translated files via Bundles | Search Crowdin Store |
Supports pluralization | No |
WYSIWYG Preview in the editor | No |
Supported types of contextual information | Text comments, Screenshots |
Custom attributes | No |
Existing translations import possibility | Key-value mapping |
# Game English translation.
#
msgid ""
msgstr ""
"Project-Id-Version: Game\n"
"POT-Creation-Date: 2022-01-01 12:01\n"
"PO-Revision-Date: 2022-02-01 13:01\n"
"Language-Team: \n"
"Language: en\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1\n"
#. A comment
msgctxt "System"
msgid "Welcome!"
msgstr "Welcome!"
#. A comment
msgctxt "System"
msgid "Open"
msgstr "Open"
#. A comment
msgctxt "System"
msgid "Close"
msgstr "Close"
Note: To upload Unreal Engine Gettext PO, use API or CLI specifying the localization type: "gettext_unreal"
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Learn MoreReleased on May 16, 2022
Updated on Feb 23, 2024
Published by Crowdin
Identifier:gettext-unreal